![]() And now I'm sure even moreso in an actual campaign. A more uniformed composition with more of the same units, more like what you'd create and see in campaigns, probably makes the battles make more sense. I think it has a lot to do with army composition. Plus I just came back on to say that, wouldn't you know it, after that whole post, I just put together another custom battle where almost none of those things happened. Oh my gosh, I actually had a sentence about thinking I had heard something about campaign battle ai being different somehow from custom battle ai, but ended up deleting it because I didn't think that made sense. ![]()
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